Taiwan Mahjong Rulebook
16 tiles to play, 17 tiles to Mahjong
Limit
Taiwanese games are often played without applying a Limit. On the other hand, players may want to set a limit at certain level (e.g. at 40 tais) in order to guarantee that payments do not become too high.
Calculating the value of hands:
In Taiwanese Mahjong the only scoring unit is tai (equivalent to fan), which is used as a pointunit. Accordingly, the final score of the hand is simply the total of tais earned by its composing patterns. Possible conversions to monetary values are not a rulespecific issue, but – if necessary – must be negotiated by the players before the game is started.
Tais for the winner:
If Flowers and Seasons are used, the winner receives bonus tais for the following Flowers and Seasons:
Pattern  Score (Tai)  Comments 
Each Flower or Season  1  N/A 
Seven Flowers and Seasons, robbing the 8th  20  As this is a winning hand, scores for any other patterns are ignored. 
All Flowers and Seasons  30  Considered as a winning hand, so scores for any other patterns are ignored 
No Flowers or Seasons  1  N/A 
In addition, the winner receives tais for the following hands:

 Pung/Kong of Honors (Dragons or any Winds ) – 1 Tai
 Melded Kong – 1 Tai
 Concealed Kong – 2 Tai
 3 Chows of 1 suit + any cards – 5 Tai (if selfdrawn to mahjong – 10 Tai)
 Two concealed triplets – 2 Tai (Note: Concealed Kongs are allowed, as well)
 Three concealed triplets – 5 tai (Concealed Kongs are allowed, as well)
 Four concealed triplets – 15 tai (Concealed Kongs are allowed, as well)
 Five concealed triplets – 40 tai (Concealed Kongs are allowed, as well))
 Little Three Dragons – 15 tai
 Little Three Winds (two Pungs/Kongs and a pair of Winds) – 5 tai
 Big Three Winds (three Pungs/Kongs of Winds) – 15 tai
 Exposed hand (waiting with a single tile for the tile completing the pair) – 10 tai (Implies Onechance hand and Out on a pair)
 Concealed hand (discarded last tile) – 1 tai (Concealed Kongs are allowed as concealed sets)
 Fully concealed hand – 3 tai (Concealed Kongs are allowed as concealed sets. Implies Selfdrawn last tile. Always implies Concealed hand)
 Chow hand – 3 tai (a regular hand with no Pungs or Kongs)
 Chow hand with no Honors/Flowers – 10 tai (a regular hand with no Pungs, Kongs or Seasons)
 Pung hand – 10 tai (a regular hand with no Chows)
 No Honors – 1 tai (Mahjong without honors)
 No Flowers and no Honors – 3 tai
 One suit and any set of Honors – 10 tai
 One suit only – 40 tai
 Pung/Kong of Honors (Dragons or any Winds ) – 1 Tai
Pattern  Score (Tai) 
Winning  2 
Selfdrawn last tile  1 
Out on a onechance Chow (e.g. 12 or 89 or n?n+2 (middle tile missing), as opposed to going out on a Chow that can be completed on both sides  1 
Out on a pair  1 
Out on the last tile of the Wall (Does not imply scores for Selfdrawn last tile.)  1 
Out by robbing a Kong (Robbing a Kong is considered going out on a claimed tile (and the player declaring the Kong is considered a discarder). Accordingly, a Kong robber can get extra points for Out on the last discard) 
1 
Out of the last discard  1 
Early winning (out when more than 5 but less than 10 discards have been discarded)  5 
Early winning 2 (out when 5 or less discards have been discarded)  10 
Ready on original hand (16 tiles of the winning hand were already in dealt hand) (Declaration is needed, probably by an icon on the table)  15 
Limit or Special Hands
The winner can get high scores for the following special hands
 Three Great Scholars (Big Three Dragons) – 30 tai (Pong or Kong with all three Dragons, two Chows, Pongs and/or Kongs, and any pair. May all be melded)
 Little Four Winds (Little Four Joys) – 30 tai (Pong or Kong of three Winds, a pair of the fourth, and any other two sets completing the hand. May be all melded. Note: Does not imply doubles for any special winds, and does not imply One suit with Honors)
 Big Four Winds (Big Four Joys, Four Big Blessings) – 40 tai (Pong or Kong of each Wind, any other set and any pair. May all be melded)
 Seven pairs and a triplet (8 and Half Pairs) – 30 tai (Seven pairs (identical pairs are allowed, as well) and any triplet. The triplet cannot be melded before going out (but a player can go out by claiming a tile for the triplet)
 Heavenly Hands – 40 tai (East declares “Out” with the dealt hand (after supplement tiles, if any). Basically the player has all the cards in place to Mahjong after all cards are distributed. Mahjong will take place instantly without any players to withdraw cards.
 Earthly Hands – 40 tai (Nondealer goes out on dealer’s first discard (supplement tiles are allowed) Basically the player has all the cards (except one) in place to match for Mahjong after all cards are distributed. Earthly Hands Mahjong will take if the player manages to Chow, Pong to Mahjong.
Calculating the total score
Finally, the winner can earn bonus fans for the following special ways of going out:
The total score is calculated simply by adding up the tai values for the composing parts. E.g., let us assume that the winner is North on the South round and that he goes out on the following hand (claiming the East wind from East). An example as below:
The winner gets the following tais for his hand:
Winning – 2 tai
Melded Kong – 1 tai
Honor pung – 1 tai
Pung hand – 10 tai
Out on a pair – 1 tai
Total – 16 tai
Payments
Let us assume that the winner was North and scored 22 points for his hand. The winning tile was claimed from East’s discard.


 Payments to the winner

In Taiwanese Mah Jong each loser pays the winner his final score, in case the winning tile is selfdrawn. However, if the winning tile is claimed from another player’s discard, discarder alone pays the winner’s final score, and just for himself (not for all losers, as in Japanese Mah Jong).
Accordingly, the winner is paid as follows:
From East – 16 Points
From South – No Points
From West – No Points


 Payments between the losers

There are no payments between losers in Taiwanese Mahjong needed.
Calculating Totals
East gets from  South gets from  West gets from  North gets from  
Original Points  2000  2000  2000  2000 
East  –  –  –  Plus 16 
South  –  –  –  – 
West  –  –  –  – 
North  Minus 16  –  –  – 
Total points after this hand  1984  2000  2000  2016 
The total of all points stays always the same – in this case, 8,000 points.
Note that if penalties are used, they are always added/subtracted at the final stage of scoring. E.g., if the rules specify penalty for faulty declarations worth 1 point and East has made one faulty declaration of Pong, the total points would be 1 point less for East and 1 point more for the winner.